Adam_Ang
2021-05-12
Not FCF
Unity Software Q1 revenue up 41%, exceeding expectations<blockquote>Unity Software Q1营收增长41%,超出预期</blockquote>
免责声明:上述内容仅代表发帖人个人观点,不构成本平台的任何投资建议。
分享至
微信
复制链接
精彩评论
我们需要你的真知灼见来填补这片空白
打开APP,发表看法
APP内打开
发表看法
{"i18n":{"language":"zh_CN"},"detailType":1,"isChannel":false,"data":{"magic":2,"id":193829233,"tweetId":"193829233","gmtCreate":1620780302922,"gmtModify":1631892540035,"author":{"id":3574204103286352,"idStr":"3574204103286352","authorId":3574204103286352,"authorIdStr":"3574204103286352","name":"Adam_Ang","avatar":"https://static.tigerbbs.com/4319d342ff5412f5c460706b848c0c7f","vip":1,"userType":1,"introduction":"","boolIsFan":false,"boolIsHead":false,"crmLevel":11,"crmLevelSwitch":0,"individualDisplayBadges":[],"fanSize":9,"starInvestorFlag":false},"themes":[],"images":[],"coverImages":[],"extraTitle":"","html":"<html><head></head><body><p>Not FCF</p></body></html>","htmlText":"<html><head></head><body><p>Not FCF</p></body></html>","text":"Not FCF","highlighted":1,"essential":1,"paper":1,"likeSize":0,"commentSize":0,"repostSize":0,"favoriteSize":0,"link":"https://laohu8.com/post/193829233","repostId":1179056304,"repostType":4,"repost":{"id":"1179056304","kind":"news","weMediaInfo":{"introduction":"Providing stock market headlines, business news, financials and earnings ","home_visible":1,"media_name":"Tiger Newspress","id":"1079075236","head_image":"https://static.tigerbbs.com/8274c5b9d4c2852bfb1c4d6ce16c68ba"},"pubTimestamp":1620775917,"share":"https://www.laohu8.com/m/news/1179056304?lang=zh_CN&edition=full","pubTime":"2021-05-12 07:31","market":"us","language":"en","title":"Unity Software Q1 revenue up 41%, exceeding expectations<blockquote>Unity Software Q1营收增长41%,超出预期</blockquote>","url":"https://stock-news.laohu8.com/highlight/detail?id=1179056304","media":"Tiger Newspress","summary":"Q1 revenue up 41%, exceeding expectations; company raises 2021 revenue outlook to $1 billionUnity So","content":"<p><i>Q1 revenue up 41%, exceeding expectations; company raises 2021 revenue outlook to $1 billion</i></p><p><blockquote><i>Q1营收增长41%,超预期;公司将2021年收入预期上调至10亿美元</i></blockquote></p><p>Unity Software Inc. (NYSE: U), the world’s leading platform for creating and operating interactive, real-time 3D content, today announced results for the first quarter ended March 31, 2021.</p><p><blockquote>全球领先的交互式实时3D内容创建和运营平台Unity Software Inc.(纽约证券交易所代码:U)今天公布了截至2021年3月31日的第一季度业绩。</blockquote></p><p>\"Our first quarter results are reflective of the powerful transition from linear 2D to real-time 3D, which is one of the most important changes in how people interact with technology,\" said John Riccitiello, President and Chief Executive Officer, Unity. \"We believe that real-time 3D will continue to grow at an accelerated pace and achieve massive scale.\"</p><p><blockquote>Unity总裁兼首席执行官John Riccitiello表示:“我们第一季度的业绩反映了从线性2D到实时3D的强大转变,这是人们与技术交互方式最重要的变化之一。”“我们相信实时3D将继续加速增长,实现海量规模。”</blockquote></p><p>Unity is the world’s leading platform for creating and operating interactive, real-time 3D (RT3D) content. With Unity, creators have the tools to become RT3D creators. Creators, ranging from game developers to artists, architects, automotive designers, filmmakers and others, use Unity to make their creative vision come to life. With this broad approach, we believe the opportunity to create and operate rich and immersive experiences is almost limitless, setting up Unity to not only anchor tomorrow’s most advanced applications but to enable and power the metaverse at the most foundational level.</p><p><blockquote>Unity是世界领先的创建和运营交互式实时3D(RT3D)内容的平台。有了Unity,创作者就有了成为RT3D创作者的工具。创作者,从游戏开发者到艺术家、建筑师、汽车设计师、电影制作人和其他人,都使用Unity来实现他们的创意愿景。通过这种广泛的方法,我们相信创造和运营丰富和身临其境的体验的机会几乎是无限的,建立Unity不仅可以锚定未来最先进的应用程序,还可以在最基础的层面上支持和推动元宇宙。</blockquote></p><p>\"Execution in the first quarter was very strong with revenue of $234.8 million, an increase of 41% from last year. We are encouraged by the growth of our customers contributing more than $100K of trailing twelve-month revenue and the healthy dollar-based net expansion rate during the first quarter,\" said Luis Visoso, Chief Financial Officer, Unity. \"We continue to invest strategically in R&D and vertical expansion to enable Unity to lead the transition to real-time 3D.\"</p><p><blockquote>“第一季度的执行情况非常强劲,收入为2.348亿美元,比去年增长41%。我们对客户的增长感到鼓舞,过去12个月贡献了超过10万美元的收入,以及健康的基于美元的净增长率Unity首席财务官Luis Visoso表示。“我们继续在研发和垂直扩张方面进行战略投资,以使Unity能够引领向实时3D的过渡。”</blockquote></p><p><b>First Quarter 2021 Financial Highlights</b></p><p><blockquote><b>2021年第一季度财务摘要</b></blockquote></p><p><ul><li>Revenue was $234.8 million, an increase of 41% from the first quarter of 2020.</p><p><blockquote><ul><li>营收2.348亿美元,较2020年第一季度增长41%。</li></ul></blockquote></p><p></li><li>Create Solutions, Operate Solutions, and Strategic Partnerships and Other revenue was $70.4 million, $146.6 million, and $17.8 million, respectively, an increase of 51%, 40%, and 12%, respectively, from the first quarter of 2020.</p><p><blockquote><li>创建解决方案、运营解决方案以及战略合作伙伴关系和其他收入分别为7040万美元、1.466亿美元和1780万美元,较2020年第一季度分别增长51%、40%和12%。</li></blockquote></p><p></li><li>Loss from operations was $110.9 million, or 47% of revenue, compared to loss from operations of $27.4 million, or 16% of revenue, in the first quarter of 2020. Our first quarter 2021 results were impacted by an increase in stock-based compensation expense primarily related to the satisfaction of the performance vesting condition on outstanding RSUs upon completion of our IPO, and an increase in both stock price and headcount.</p><p><blockquote><li>运营亏损为1.109亿美元,占收入的47%,而2020年第一季度运营亏损为2740万美元,占收入的16%。我们2021年第一季度的业绩受到股票薪酬费用增加的影响,该费用主要与IPO完成后未偿受限制股份单位的业绩归属条件的满足以及股价和员工人数的增加有关。</li></blockquote></p><p></li><li>Non-GAAP loss from operations was $23.4 million, or 10% of revenue, compared to a non-GAAP loss from operations of $13.4 million, or 8% of revenue, in the first quarter of 2020.</p><p><blockquote><li>非GAAP运营亏损为2340万美元,占收入的10%,而2020年第一季度非GAAP运营亏损为1340万美元,占收入的8%。</li></blockquote></p><p></li><li>Basic and diluted net loss per share was $0.39, compared to basic and diluted net loss per share of $0.21 in the first quarter of 2020.</p><p><blockquote><li>每股基本和摊薄净亏损为0.39美元,而2020年第一季度每股基本和摊薄净亏损为0.21美元。</li></blockquote></p><p></li><li>Basic and diluted non-GAAP net loss per share was $0.10, compared to basic and diluted non-GAAP net loss per share of $0.11 in the first quarter of 2020.</p><p><blockquote><li>每股基本和摊薄非GAAP净亏损为0.10美元,而2020年第一季度每股基本和摊薄非GAAP净亏损为0.11美元。</li></blockquote></p><p></li><li>837 customers each generated more than $100,000 of revenue in the trailing 12 months as of March 31, 2021, compared to 668 as of March 31, 2020.</p><p><blockquote><li>截至2021年3月31日,837名客户在过去12个月内各自创造了超过100,000美元的收入,而截至2020年3月31日,这一数字为668名。</li></blockquote></p><p></li><li>Dollar-based net expansion rate as of March 31, 2021 was 140% as compared to 133% as of March 31, 2020.</p><p><blockquote><li>截至2021年3月31日,以美元计算的净增长率为140%,而截至2020年3月31日为133%。</li></blockquote></p><p></li><li>Net cash used in operating activities was $88.9 million for the first quarter of 2021, compared to net cash used in operating activities of $32.0 million for the same period last year. Free cash flow in the first quarter of 2021 was $(100.6) million, compared to $(39.6) million for the same period last year. Cash, cash equivalents, and restricted cash were $1.1 billion as of March 31, 2021, compared to $0.5 billion as of March 31, 2020.</p><p><blockquote><li>2021年第一季度经营活动使用的净现金为8890万美元,而去年同期经营活动使用的净现金为3200万美元。2021年第一季度的自由现金流为(1.006亿)美元,而去年同期为(3960万)美元。截至2021年3月31日,现金、现金等价物和限制性现金为11亿美元,而截至2020年3月31日为5亿美元。</li></blockquote></p><p></li></ul><b>Recent Business Highlights</b></p><p><blockquote><b>近期业务亮点</b></blockquote></p><p><ul><li><b>New Unity customers in the first quarter span a wide range of industries.</b>The first quarter 2021 saw new customers in household appliances, automotive, healthcare, aerospace, and government as well as a multinational retailer. One such customer - VirtaMed - will standardize development on Unity for both existing and future products. VirtaMed allows surgeons, physicians and medical educators to train in risk-free virtual environments and simulations for different diagnostic and therapeutic procedures.</p><p><blockquote><ul><li><b>Unity第一季度的新客户跨越了广泛的行业。</b>2021年第一季度,家用电器、汽车、医疗保健、航空航天、政府以及一家跨国零售商迎来了新客户。其中一个客户——VirtaMed——将为现有和未来的产品标准化Unity开发。VirtaMed允许外科医生、内科医生和医学教育工作者在无风险的虚拟环境和模拟中进行不同诊断和治疗程序的培训。</li></ul></blockquote></p><p></li><li><b>Fortune 50 DIY retailer to employ Unity RT3D.</b>Each week over 300,000 Lowe’s employees serve over 20 million customers from over 2,000 locations in the United States and Canada. Lowe’s is a long-standing user of Unity technology, but this quarter, its Lowe’s Innovation Labs unit engaged with our Accelerate Solutions group to test the ability of RT3D to optimize workflows and processes for their associates.</p><p><blockquote><li><b>财富50强DIY零售商将采用Unity RT3D。</b>每周,超过300,000名劳氏员工为来自美国和加拿大2,000多个地点的超过2,000万名客户提供服务。Lowe's是Unity技术的长期用户,但本季度,其Lowe's Innovation Labs部门与我们的Accelerate Solutions group合作,测试RT3D为其员工优化工作流和流程的能力。</li></blockquote></p><p></p><p></li><li><b>KING released its first title built solely on Unity.</b>In March 2021, the makers of the game Candy Crush, KING, released the latest in the Crash Bandicoot franchise, Crash Bandicoot on the Run, built entirely on Unity. As its first 3D mobile title, KING’s highly ambitious goals demanded that they be intentional about choosing a game engine. They chose Unity to bring a beloved franchise to mobile with console-quality graphics and playable on a broad array of devices.</p><p><blockquote><li><b>KING发布了第一款完全基于Unity的游戏。</b>2021年3月,游戏《Candy Crush》的制作者KING发布了《Crash Bandicoot》系列的最新作品《Crash Bandicoot on the Run》,完全基于Unity构建。作为其第一款3D手机游戏,KING雄心勃勃的目标要求他们有意识地选择游戏引擎。他们选择Unity将一个深受喜爱的系列带到移动设备上,具有控制台质量的图形,并可在各种设备上播放。</li></blockquote></p><p></li><li><b>Unity aims to power the next generation of in-car experiences.</b>Unity and HERE Technologies are collaborating to build the next generation of in-car experiences through embedded, automotive human machine interfaces with RT3D graphics capabilities. The collaboration aims to deliver a new range of high end, dynamic mapping and infotainment experiences such as autonomous driving, simulations, city planning and digital twin through a combination of automotive-grade map data and services with Unity’s RT3D platform.</p><p><blockquote><li><b>Unity旨在为下一代车内体验提供动力。</b>Unity和HERE Technologies正在合作,通过具有RT3D图形功能的嵌入式汽车人机界面构建下一代车内体验。此次合作旨在通过将汽车级地图数据和服务与Unity的RT3D平台相结合,提供一系列新的高端动态地图和信息娱乐体验,如自动驾驶、模拟、城市规划和数字孪生。</li></blockquote></p><p></li></ul><li><ul><li><b>Unity delivered on its commitment to game developers with the release of updated products and innovation.</b>Following the product commitments made in Summer 2020, Unity continued to deliver on its promise of stability and ease of use with the 2020 Long Term Support version of the editor. Concurrently, Unity released the 2021.1 Tech Stream geared towards users who are early on in development with experimental versions of new and innovative features giving developers the freedom and flexibility to explore these new capabilities.</li></ul>Unity Software shares rose 3.83% in after hour trading.</p><p><blockquote><li><ul><li><b>Unity通过发布更新的产品和创新兑现了对游戏开发者的承诺。</b>继2020年夏季做出产品承诺后,Unity继续通过编辑器的2020年长期支持版本兑现其稳定性和易用性的承诺。与此同时,Unity发布了面向早期开发用户的2021.1技术流,提供了新功能和创新功能的实验版本,为开发人员提供了探索这些新功能的自由和灵活性。</li></ul>Unity Software股价在盘后交易中上涨3.</li></blockquote></p><p><img src=\"https://static.tigerbbs.com/5dae33f50b4032c273a22b80c7a8fd10\" tg-width=\"1272\" tg-height=\"636\" referrerpolicy=\"no-referrer\"></p><p><blockquote></blockquote></p><p></li></p><p><blockquote></blockquote></p><p></p>","collect":0,"html":"<!DOCTYPE html>\n<html>\n<head>\n<meta http-equiv=\"Content-Type\" content=\"text/html; charset=utf-8\" />\n<meta name=\"viewport\" content=\"width=device-width,initial-scale=1.0,minimum-scale=1.0,maximum-scale=1.0,user-scalable=no\"/>\n<meta name=\"format-detection\" content=\"telephone=no,email=no,address=no\" />\n<title>Unity Software Q1 revenue up 41%, exceeding expectations<blockquote>Unity Software Q1营收增长41%,超出预期</blockquote></title>\n<style type=\"text/css\">\na,abbr,acronym,address,applet,article,aside,audio,b,big,blockquote,body,canvas,caption,center,cite,code,dd,del,details,dfn,div,dl,dt,\nem,embed,fieldset,figcaption,figure,footer,form,h1,h2,h3,h4,h5,h6,header,hgroup,html,i,iframe,img,ins,kbd,label,legend,li,mark,menu,nav,\nobject,ol,output,p,pre,q,ruby,s,samp,section,small,span,strike,strong,sub,summary,sup,table,tbody,td,tfoot,th,thead,time,tr,tt,u,ul,var,video{ font:inherit;margin:0;padding:0;vertical-align:baseline;border:0 }\nbody{ font-size:16px; line-height:1.5; color:#999; background:transparent; }\n.wrapper{ overflow:hidden;word-break:break-all;padding:10px; }\nh1,h2{ font-weight:normal; line-height:1.35; margin-bottom:.6em; }\nh3,h4,h5,h6{ line-height:1.35; margin-bottom:1em; }\nh1{ font-size:24px; }\nh2{ font-size:20px; }\nh3{ font-size:18px; }\nh4{ font-size:16px; }\nh5{ font-size:14px; }\nh6{ font-size:12px; }\np,ul,ol,blockquote,dl,table{ margin:1.2em 0; }\nul,ol{ margin-left:2em; }\nul{ list-style:disc; }\nol{ list-style:decimal; }\nli,li p{ margin:10px 0;}\nimg{ max-width:100%;display:block;margin:0 auto 1em; }\nblockquote{ color:#B5B2B1; border-left:3px solid #aaa; padding:1em; }\nstrong,b{font-weight:bold;}\nem,i{font-style:italic;}\ntable{ width:100%;border-collapse:collapse;border-spacing:1px;margin:1em 0;font-size:.9em; }\nth,td{ padding:5px;text-align:left;border:1px solid #aaa; }\nth{ font-weight:bold;background:#5d5d5d; }\n.symbol-link{font-weight:bold;}\n/* header{ border-bottom:1px solid #494756; } */\n.title{ margin:0 0 8px;line-height:1.3;color:#ddd; }\n.meta {color:#5e5c6d;font-size:13px;margin:0 0 .5em; }\na{text-decoration:none; color:#2a4b87;}\n.meta .head { display: inline-block; overflow: hidden}\n.head .h-thumb { width: 30px; height: 30px; margin: 0; padding: 0; border-radius: 50%; float: left;}\n.head .h-content { margin: 0; padding: 0 0 0 9px; float: left;}\n.head .h-name {font-size: 13px; color: #eee; margin: 0;}\n.head .h-time {font-size: 12.5px; color: #7E829C; margin: 0;}\n.small {font-size: 12.5px; display: inline-block; transform: scale(0.9); -webkit-transform: scale(0.9); transform-origin: left; -webkit-transform-origin: left;}\n.smaller {font-size: 12.5px; display: inline-block; transform: scale(0.8); -webkit-transform: scale(0.8); transform-origin: left; -webkit-transform-origin: left;}\n.bt-text {font-size: 12px;margin: 1.5em 0 0 0}\n.bt-text p {margin: 0}\n</style>\n</head>\n<body>\n<div class=\"wrapper\">\n<header>\n<h2 class=\"title\">\nUnity Software Q1 revenue up 41%, exceeding expectations<blockquote>Unity Software Q1营收增长41%,超出预期</blockquote>\n</h2>\n<h4 class=\"meta\">\n<a class=\"head\" href=\"https://laohu8.com/wemedia/1079075236\">\n\n<div class=\"h-thumb\" style=\"background-image:url(https://static.tigerbbs.com/8274c5b9d4c2852bfb1c4d6ce16c68ba);background-size:cover;\"></div>\n\n<div class=\"h-content\">\n<p class=\"h-name\">Tiger Newspress </p>\n<p class=\"h-time smaller\">2021-05-12 07:31</p>\n</div>\n</a>\n</h4>\n</header>\n<article>\n<p><i>Q1 revenue up 41%, exceeding expectations; company raises 2021 revenue outlook to $1 billion</i></p><p><blockquote><i>Q1营收增长41%,超预期;公司将2021年收入预期上调至10亿美元</i></blockquote></p><p>Unity Software Inc. (NYSE: U), the world’s leading platform for creating and operating interactive, real-time 3D content, today announced results for the first quarter ended March 31, 2021.</p><p><blockquote>全球领先的交互式实时3D内容创建和运营平台Unity Software Inc.(纽约证券交易所代码:U)今天公布了截至2021年3月31日的第一季度业绩。</blockquote></p><p>\"Our first quarter results are reflective of the powerful transition from linear 2D to real-time 3D, which is one of the most important changes in how people interact with technology,\" said John Riccitiello, President and Chief Executive Officer, Unity. \"We believe that real-time 3D will continue to grow at an accelerated pace and achieve massive scale.\"</p><p><blockquote>Unity总裁兼首席执行官John Riccitiello表示:“我们第一季度的业绩反映了从线性2D到实时3D的强大转变,这是人们与技术交互方式最重要的变化之一。”“我们相信实时3D将继续加速增长,实现海量规模。”</blockquote></p><p>Unity is the world’s leading platform for creating and operating interactive, real-time 3D (RT3D) content. With Unity, creators have the tools to become RT3D creators. Creators, ranging from game developers to artists, architects, automotive designers, filmmakers and others, use Unity to make their creative vision come to life. With this broad approach, we believe the opportunity to create and operate rich and immersive experiences is almost limitless, setting up Unity to not only anchor tomorrow’s most advanced applications but to enable and power the metaverse at the most foundational level.</p><p><blockquote>Unity是世界领先的创建和运营交互式实时3D(RT3D)内容的平台。有了Unity,创作者就有了成为RT3D创作者的工具。创作者,从游戏开发者到艺术家、建筑师、汽车设计师、电影制作人和其他人,都使用Unity来实现他们的创意愿景。通过这种广泛的方法,我们相信创造和运营丰富和身临其境的体验的机会几乎是无限的,建立Unity不仅可以锚定未来最先进的应用程序,还可以在最基础的层面上支持和推动元宇宙。</blockquote></p><p>\"Execution in the first quarter was very strong with revenue of $234.8 million, an increase of 41% from last year. We are encouraged by the growth of our customers contributing more than $100K of trailing twelve-month revenue and the healthy dollar-based net expansion rate during the first quarter,\" said Luis Visoso, Chief Financial Officer, Unity. \"We continue to invest strategically in R&D and vertical expansion to enable Unity to lead the transition to real-time 3D.\"</p><p><blockquote>“第一季度的执行情况非常强劲,收入为2.348亿美元,比去年增长41%。我们对客户的增长感到鼓舞,过去12个月贡献了超过10万美元的收入,以及健康的基于美元的净增长率Unity首席财务官Luis Visoso表示。“我们继续在研发和垂直扩张方面进行战略投资,以使Unity能够引领向实时3D的过渡。”</blockquote></p><p><b>First Quarter 2021 Financial Highlights</b></p><p><blockquote><b>2021年第一季度财务摘要</b></blockquote></p><p><ul><li>Revenue was $234.8 million, an increase of 41% from the first quarter of 2020.</p><p><blockquote><ul><li>营收2.348亿美元,较2020年第一季度增长41%。</li></ul></blockquote></p><p></li><li>Create Solutions, Operate Solutions, and Strategic Partnerships and Other revenue was $70.4 million, $146.6 million, and $17.8 million, respectively, an increase of 51%, 40%, and 12%, respectively, from the first quarter of 2020.</p><p><blockquote><li>创建解决方案、运营解决方案以及战略合作伙伴关系和其他收入分别为7040万美元、1.466亿美元和1780万美元,较2020年第一季度分别增长51%、40%和12%。</li></blockquote></p><p></li><li>Loss from operations was $110.9 million, or 47% of revenue, compared to loss from operations of $27.4 million, or 16% of revenue, in the first quarter of 2020. Our first quarter 2021 results were impacted by an increase in stock-based compensation expense primarily related to the satisfaction of the performance vesting condition on outstanding RSUs upon completion of our IPO, and an increase in both stock price and headcount.</p><p><blockquote><li>运营亏损为1.109亿美元,占收入的47%,而2020年第一季度运营亏损为2740万美元,占收入的16%。我们2021年第一季度的业绩受到股票薪酬费用增加的影响,该费用主要与IPO完成后未偿受限制股份单位的业绩归属条件的满足以及股价和员工人数的增加有关。</li></blockquote></p><p></li><li>Non-GAAP loss from operations was $23.4 million, or 10% of revenue, compared to a non-GAAP loss from operations of $13.4 million, or 8% of revenue, in the first quarter of 2020.</p><p><blockquote><li>非GAAP运营亏损为2340万美元,占收入的10%,而2020年第一季度非GAAP运营亏损为1340万美元,占收入的8%。</li></blockquote></p><p></li><li>Basic and diluted net loss per share was $0.39, compared to basic and diluted net loss per share of $0.21 in the first quarter of 2020.</p><p><blockquote><li>每股基本和摊薄净亏损为0.39美元,而2020年第一季度每股基本和摊薄净亏损为0.21美元。</li></blockquote></p><p></li><li>Basic and diluted non-GAAP net loss per share was $0.10, compared to basic and diluted non-GAAP net loss per share of $0.11 in the first quarter of 2020.</p><p><blockquote><li>每股基本和摊薄非GAAP净亏损为0.10美元,而2020年第一季度每股基本和摊薄非GAAP净亏损为0.11美元。</li></blockquote></p><p></li><li>837 customers each generated more than $100,000 of revenue in the trailing 12 months as of March 31, 2021, compared to 668 as of March 31, 2020.</p><p><blockquote><li>截至2021年3月31日,837名客户在过去12个月内各自创造了超过100,000美元的收入,而截至2020年3月31日,这一数字为668名。</li></blockquote></p><p></li><li>Dollar-based net expansion rate as of March 31, 2021 was 140% as compared to 133% as of March 31, 2020.</p><p><blockquote><li>截至2021年3月31日,以美元计算的净增长率为140%,而截至2020年3月31日为133%。</li></blockquote></p><p></li><li>Net cash used in operating activities was $88.9 million for the first quarter of 2021, compared to net cash used in operating activities of $32.0 million for the same period last year. Free cash flow in the first quarter of 2021 was $(100.6) million, compared to $(39.6) million for the same period last year. Cash, cash equivalents, and restricted cash were $1.1 billion as of March 31, 2021, compared to $0.5 billion as of March 31, 2020.</p><p><blockquote><li>2021年第一季度经营活动使用的净现金为8890万美元,而去年同期经营活动使用的净现金为3200万美元。2021年第一季度的自由现金流为(1.006亿)美元,而去年同期为(3960万)美元。截至2021年3月31日,现金、现金等价物和限制性现金为11亿美元,而截至2020年3月31日为5亿美元。</li></blockquote></p><p></li></ul><b>Recent Business Highlights</b></p><p><blockquote><b>近期业务亮点</b></blockquote></p><p><ul><li><b>New Unity customers in the first quarter span a wide range of industries.</b>The first quarter 2021 saw new customers in household appliances, automotive, healthcare, aerospace, and government as well as a multinational retailer. One such customer - VirtaMed - will standardize development on Unity for both existing and future products. VirtaMed allows surgeons, physicians and medical educators to train in risk-free virtual environments and simulations for different diagnostic and therapeutic procedures.</p><p><blockquote><ul><li><b>Unity第一季度的新客户跨越了广泛的行业。</b>2021年第一季度,家用电器、汽车、医疗保健、航空航天、政府以及一家跨国零售商迎来了新客户。其中一个客户——VirtaMed——将为现有和未来的产品标准化Unity开发。VirtaMed允许外科医生、内科医生和医学教育工作者在无风险的虚拟环境和模拟中进行不同诊断和治疗程序的培训。</li></ul></blockquote></p><p></li><li><b>Fortune 50 DIY retailer to employ Unity RT3D.</b>Each week over 300,000 Lowe’s employees serve over 20 million customers from over 2,000 locations in the United States and Canada. Lowe’s is a long-standing user of Unity technology, but this quarter, its Lowe’s Innovation Labs unit engaged with our Accelerate Solutions group to test the ability of RT3D to optimize workflows and processes for their associates.</p><p><blockquote><li><b>财富50强DIY零售商将采用Unity RT3D。</b>每周,超过300,000名劳氏员工为来自美国和加拿大2,000多个地点的超过2,000万名客户提供服务。Lowe's是Unity技术的长期用户,但本季度,其Lowe's Innovation Labs部门与我们的Accelerate Solutions group合作,测试RT3D为其员工优化工作流和流程的能力。</li></blockquote></p><p></p><p></li><li><b>KING released its first title built solely on Unity.</b>In March 2021, the makers of the game Candy Crush, KING, released the latest in the Crash Bandicoot franchise, Crash Bandicoot on the Run, built entirely on Unity. As its first 3D mobile title, KING’s highly ambitious goals demanded that they be intentional about choosing a game engine. They chose Unity to bring a beloved franchise to mobile with console-quality graphics and playable on a broad array of devices.</p><p><blockquote><li><b>KING发布了第一款完全基于Unity的游戏。</b>2021年3月,游戏《Candy Crush》的制作者KING发布了《Crash Bandicoot》系列的最新作品《Crash Bandicoot on the Run》,完全基于Unity构建。作为其第一款3D手机游戏,KING雄心勃勃的目标要求他们有意识地选择游戏引擎。他们选择Unity将一个深受喜爱的系列带到移动设备上,具有控制台质量的图形,并可在各种设备上播放。</li></blockquote></p><p></li><li><b>Unity aims to power the next generation of in-car experiences.</b>Unity and HERE Technologies are collaborating to build the next generation of in-car experiences through embedded, automotive human machine interfaces with RT3D graphics capabilities. The collaboration aims to deliver a new range of high end, dynamic mapping and infotainment experiences such as autonomous driving, simulations, city planning and digital twin through a combination of automotive-grade map data and services with Unity’s RT3D platform.</p><p><blockquote><li><b>Unity旨在为下一代车内体验提供动力。</b>Unity和HERE Technologies正在合作,通过具有RT3D图形功能的嵌入式汽车人机界面构建下一代车内体验。此次合作旨在通过将汽车级地图数据和服务与Unity的RT3D平台相结合,提供一系列新的高端动态地图和信息娱乐体验,如自动驾驶、模拟、城市规划和数字孪生。</li></blockquote></p><p></li></ul><li><ul><li><b>Unity delivered on its commitment to game developers with the release of updated products and innovation.</b>Following the product commitments made in Summer 2020, Unity continued to deliver on its promise of stability and ease of use with the 2020 Long Term Support version of the editor. Concurrently, Unity released the 2021.1 Tech Stream geared towards users who are early on in development with experimental versions of new and innovative features giving developers the freedom and flexibility to explore these new capabilities.</li></ul>Unity Software shares rose 3.83% in after hour trading.</p><p><blockquote><li><ul><li><b>Unity通过发布更新的产品和创新兑现了对游戏开发者的承诺。</b>继2020年夏季做出产品承诺后,Unity继续通过编辑器的2020年长期支持版本兑现其稳定性和易用性的承诺。与此同时,Unity发布了面向早期开发用户的2021.1技术流,提供了新功能和创新功能的实验版本,为开发人员提供了探索这些新功能的自由和灵活性。</li></ul>Unity Software股价在盘后交易中上涨3.</li></blockquote></p><p><img src=\"https://static.tigerbbs.com/5dae33f50b4032c273a22b80c7a8fd10\" tg-width=\"1272\" tg-height=\"636\" referrerpolicy=\"no-referrer\"></p><p><blockquote></blockquote></p><p></li></p><p><blockquote></blockquote></p><p></p>\n</article>\n</div>\n</body>\n</html>\n","type":0,"thumbnail":"","relate_stocks":{"U":"Unity Software Inc."},"is_english":true,"share_image_url":"https://static.laohu8.com/e9f99090a1c2ed51c021029395664489","article_id":"1179056304","content_text":"Q1 revenue up 41%, exceeding expectations; company raises 2021 revenue outlook to $1 billionUnity Software Inc. (NYSE: U), the world’s leading platform for creating and operating interactive, real-time 3D content, today announced results for the first quarter ended March 31, 2021.\"Our first quarter results are reflective of the powerful transition from linear 2D to real-time 3D, which is one of the most important changes in how people interact with technology,\" said John Riccitiello, President and Chief Executive Officer, Unity. \"We believe that real-time 3D will continue to grow at an accelerated pace and achieve massive scale.\"Unity is the world’s leading platform for creating and operating interactive, real-time 3D (RT3D) content. With Unity, creators have the tools to become RT3D creators. Creators, ranging from game developers to artists, architects, automotive designers, filmmakers and others, use Unity to make their creative vision come to life. With this broad approach, we believe the opportunity to create and operate rich and immersive experiences is almost limitless, setting up Unity to not only anchor tomorrow’s most advanced applications but to enable and power the metaverse at the most foundational level.\"Execution in the first quarter was very strong with revenue of $234.8 million, an increase of 41% from last year. We are encouraged by the growth of our customers contributing more than $100K of trailing twelve-month revenue and the healthy dollar-based net expansion rate during the first quarter,\" said Luis Visoso, Chief Financial Officer, Unity. \"We continue to invest strategically in R&D and vertical expansion to enable Unity to lead the transition to real-time 3D.\"First Quarter 2021 Financial HighlightsRevenue was $234.8 million, an increase of 41% from the first quarter of 2020.Create Solutions, Operate Solutions, and Strategic Partnerships and Other revenue was $70.4 million, $146.6 million, and $17.8 million, respectively, an increase of 51%, 40%, and 12%, respectively, from the first quarter of 2020.Loss from operations was $110.9 million, or 47% of revenue, compared to loss from operations of $27.4 million, or 16% of revenue, in the first quarter of 2020. Our first quarter 2021 results were impacted by an increase in stock-based compensation expense primarily related to the satisfaction of the performance vesting condition on outstanding RSUs upon completion of our IPO, and an increase in both stock price and headcount.Non-GAAP loss from operations was $23.4 million, or 10% of revenue, compared to a non-GAAP loss from operations of $13.4 million, or 8% of revenue, in the first quarter of 2020.Basic and diluted net loss per share was $0.39, compared to basic and diluted net loss per share of $0.21 in the first quarter of 2020.Basic and diluted non-GAAP net loss per share was $0.10, compared to basic and diluted non-GAAP net loss per share of $0.11 in the first quarter of 2020.837 customers each generated more than $100,000 of revenue in the trailing 12 months as of March 31, 2021, compared to 668 as of March 31, 2020.Dollar-based net expansion rate as of March 31, 2021 was 140% as compared to 133% as of March 31, 2020.Net cash used in operating activities was $88.9 million for the first quarter of 2021, compared to net cash used in operating activities of $32.0 million for the same period last year. Free cash flow in the first quarter of 2021 was $(100.6) million, compared to $(39.6) million for the same period last year. Cash, cash equivalents, and restricted cash were $1.1 billion as of March 31, 2021, compared to $0.5 billion as of March 31, 2020.Recent Business HighlightsNew Unity customers in the first quarter span a wide range of industries.The first quarter 2021 saw new customers in household appliances, automotive, healthcare, aerospace, and government as well as a multinational retailer. One such customer - VirtaMed - will standardize development on Unity for both existing and future products. VirtaMed allows surgeons, physicians and medical educators to train in risk-free virtual environments and simulations for different diagnostic and therapeutic procedures.Fortune 50 DIY retailer to employ Unity RT3D.Each week over 300,000 Lowe’s employees serve over 20 million customers from over 2,000 locations in the United States and Canada. Lowe’s is a long-standing user of Unity technology, but this quarter, its Lowe’s Innovation Labs unit engaged with our Accelerate Solutions group to test the ability of RT3D to optimize workflows and processes for their associates.KING released its first title built solely on Unity.In March 2021, the makers of the game Candy Crush, KING, released the latest in the Crash Bandicoot franchise, Crash Bandicoot on the Run, built entirely on Unity. As its first 3D mobile title, KING’s highly ambitious goals demanded that they be intentional about choosing a game engine. They chose Unity to bring a beloved franchise to mobile with console-quality graphics and playable on a broad array of devices.Unity aims to power the next generation of in-car experiences.Unity and HERE Technologies are collaborating to build the next generation of in-car experiences through embedded, automotive human machine interfaces with RT3D graphics capabilities. The collaboration aims to deliver a new range of high end, dynamic mapping and infotainment experiences such as autonomous driving, simulations, city planning and digital twin through a combination of automotive-grade map data and services with Unity’s RT3D platform.Unity delivered on its commitment to game developers with the release of updated products and innovation.Following the product commitments made in Summer 2020, Unity continued to deliver on its promise of stability and ease of use with the 2020 Long Term Support version of the editor. Concurrently, Unity released the 2021.1 Tech Stream geared towards users who are early on in development with experimental versions of new and innovative features giving developers the freedom and flexibility to explore these new capabilities.Unity Software shares rose 3.83% in after hour trading.","news_type":1,"symbols_score_info":{"U":0.9}},"isVote":1,"tweetType":1,"viewCount":595,"commentLimit":10,"likeStatus":false,"favoriteStatus":false,"reportStatus":false,"symbols":[],"verified":2,"subType":0,"readableState":1,"langContent":"EN","currentLanguage":"EN","warmUpFlag":false,"orderFlag":false,"shareable":true,"causeOfNotShareable":"","featuresForAnalytics":[],"commentAndTweetFlag":false,"andRepostAutoSelectedFlag":false,"upFlag":false,"length":6,"xxTargetLangEnum":"ORIG"},"commentList":[],"isCommentEnd":true,"isTiger":false,"isWeiXinMini":false,"url":"/m/post/193829233"}
精彩评论