Ichua
2021-08-26
Yay
Roblox Is Feeling Reopening Headwinds<blockquote>Roblox感受到重新开放的阻力</blockquote>
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The site also includes experiences that players can join and play together.</p><p><blockquote><b>Roblox</b>(纽约证券交易所代码:RBLX)是一个游戏平台,允许玩家使用服装、装备和模拟手势等物品来个性化他们的头像。该网站还包括玩家可以加入并一起玩的体验。</blockquote></p><p> The site is free to join but has plenty of features that players need to pay for. That's how Roblox makes its money -- by selling the in-game currency (Robux) that's required to buy featured items or enter certain areas on the platform. The more time players spend on the platform, the higher the likelihood they will spend Robux. Therefore, reopening economies could present a headwind for Roblox as kids (who represent a majority of the platform's users) have less leisure time and return to school and resume other activities.</p><p><blockquote>该网站是免费加入的,但有很多玩家需要付费的功能。这就是Roblox赚钱的方式——通过出售购买特色商品或进入平台上某些区域所需的游戏内货币(Robux)。玩家在平台上花费的时间越多,他们花费Robux的可能性就越高。因此,重新开放经济可能会给Roblox带来阻力,因为孩子们(占该平台用户的大多数)的休闲时间减少,需要返回学校并恢复其他活动。</blockquote></p><p> Roblox reported second-quarter financial results on Aug. 16 for the three months ending June 30. The announcement highlighted the effect reopening economies are having on time spent on the Roblox platform. The company breaks down engagement from different regions.</p><p><blockquote>Roblox于8月16日公布了截至6月30日的三个月第二季度财务业绩。该公告强调了重新开放经济对在Roblox平台上花费的时间的影响。该公司细分了不同地区的参与度。</blockquote></p><p> Interestingly, engagement from users in the U.S., Canada, and Europe dropped off from the same time last year and the quarter before. Uncoincidentally, these areas have some of the highest vaccination rates among their population and are subsequently further along in reopening their economies.</p><p><blockquote>有趣的是,美国、加拿大和欧洲用户的参与度较去年同期和上一季度有所下降。巧合的是,这些地区的人口疫苗接种率最高,随后在重新开放经济方面走得更远。</blockquote></p><p> To quantify the effect, time spent on Roblox in the U.S. and Canada across all users in the second quarter was 2.9 billion hours, down 9% from last year's 3.2 billion hours during the same quarter. That figure is also down from the 3.2 billion hours engaged from the first quarter of this year.</p><p><blockquote>为了量化这种影响,第二季度美国和加拿大所有用户在Roblox上花费的时间为29亿小时,比去年同季度的32亿小时下降了9%。这一数字也低于今年第一季度的32亿小时。</blockquote></p><p> Similarly, although not as significantly, time spent on Roblox decreased in Europe in the most recent quarter, dropping 2% to 2.36 billion hours from the 2.41 billion hours in the year before. The drop was more noticeable in Europe from the previous quarter, where the total time spent on Roblox was 2.73 billion hours.</p><p><blockquote>同样,尽管没有那么明显,但最近一个季度欧洲花在Roblox上的时间有所减少,从去年的24.1亿小时下降到23.6亿小时,下降了2%。与上一季度相比,欧洲的下降更为明显,欧洲在Roblox上花费的总时间为27.3亿小时。</blockquote></p><p> Those two regions account for more than 50% of the total 9.2 billion hours of engagement on Roblox in Q2. The trend could worsen as more of the world gets vaccinated against COVID-19, and economic reopenings gain steam. That being said, another change of direction is not out of the question. The delta variant is causing some economies to rethink reopening strategies, and other variants in the future could further hamper the reopening efforts.</p><p><blockquote>这两个地区占第二季度Roblox总参与时间92亿小时的50%以上。随着世界上越来越多的人接种新冠肺炎疫苗,以及经济重新开放的势头,这一趋势可能会恶化。话虽如此,再次改变方向也不是不可能的。德尔塔变异毒株正在导致一些经济体重新考虑重新开放战略,未来的其他变体可能会进一步阻碍重新开放的努力。</blockquote></p><p> The reversal of high levels of engagement as economies reopen is to be expected and not necessarily a feared outcome. Shareholders might want to breathe a sigh of relief that the reversal of the trend has been modest so far. Consider that at the pandemic onset, overall engagement on the platform jumped by 164% from the year before. To give back 9% and 2% of that increase from the U.S., Canada, and Europe is not a terrible outcome following such dramatic growth.</p><p><blockquote>随着经济重新开放,高水平参与度的逆转是意料之中的,而不一定是令人担忧的结果。股东们可能想松一口气,因为迄今为止这一趋势的逆转幅度不大。考虑到疫情爆发时,该平台的整体参与度比前一年跃升了164%。在如此急剧的增长之后,从美国、加拿大和欧洲返还9%和2%的增长并不是一个可怕的结果。</blockquote></p><p> Still, this was only the first quarter of economic reopening efforts, and decreasing engagement could continue. This is a challenge that management will likely have to navigate for several quarters. If Roblox can keep those decreases at less than 10%, investors should be pleased with the results each quarter.</p><p><blockquote>尽管如此,这只是经济重新开放努力的第一个季度,参与度的下降可能会继续。这是管理层可能必须在几个季度内应对的挑战。如果Roblox能够将跌幅保持在10%以下,投资者应该会对每个季度的业绩感到满意。</blockquote></p><p></p>","collect":0,"html":"<!DOCTYPE html>\n<html>\n<head>\n<meta http-equiv=\"Content-Type\" content=\"text/html; charset=utf-8\" />\n<meta name=\"viewport\" content=\"width=device-width,initial-scale=1.0,minimum-scale=1.0,maximum-scale=1.0,user-scalable=no\"/>\n<meta name=\"format-detection\" content=\"telephone=no,email=no,address=no\" />\n<title>Roblox Is Feeling Reopening Headwinds<blockquote>Roblox感受到重新开放的阻力</blockquote></title>\n<style type=\"text/css\">\na,abbr,acronym,address,applet,article,aside,audio,b,big,blockquote,body,canvas,caption,center,cite,code,dd,del,details,dfn,div,dl,dt,\nem,embed,fieldset,figcaption,figure,footer,form,h1,h2,h3,h4,h5,h6,header,hgroup,html,i,iframe,img,ins,kbd,label,legend,li,mark,menu,nav,\nobject,ol,output,p,pre,q,ruby,s,samp,section,small,span,strike,strong,sub,summary,sup,table,tbody,td,tfoot,th,thead,time,tr,tt,u,ul,var,video{ font:inherit;margin:0;padding:0;vertical-align:baseline;border:0 }\nbody{ font-size:16px; line-height:1.5; color:#999; background:transparent; }\n.wrapper{ overflow:hidden;word-break:break-all;padding:10px; }\nh1,h2{ font-weight:normal; line-height:1.35; margin-bottom:.6em; }\nh3,h4,h5,h6{ line-height:1.35; margin-bottom:1em; }\nh1{ font-size:24px; }\nh2{ font-size:20px; }\nh3{ font-size:18px; }\nh4{ font-size:16px; }\nh5{ font-size:14px; }\nh6{ font-size:12px; }\np,ul,ol,blockquote,dl,table{ margin:1.2em 0; }\nul,ol{ margin-left:2em; }\nul{ list-style:disc; }\nol{ list-style:decimal; }\nli,li p{ margin:10px 0;}\nimg{ max-width:100%;display:block;margin:0 auto 1em; }\nblockquote{ color:#B5B2B1; border-left:3px solid #aaa; padding:1em; }\nstrong,b{font-weight:bold;}\nem,i{font-style:italic;}\ntable{ width:100%;border-collapse:collapse;border-spacing:1px;margin:1em 0;font-size:.9em; }\nth,td{ padding:5px;text-align:left;border:1px solid #aaa; }\nth{ font-weight:bold;background:#5d5d5d; }\n.symbol-link{font-weight:bold;}\n/* header{ border-bottom:1px solid #494756; } */\n.title{ margin:0 0 8px;line-height:1.3;color:#ddd; }\n.meta {color:#5e5c6d;font-size:13px;margin:0 0 .5em; }\na{text-decoration:none; color:#2a4b87;}\n.meta .head { display: inline-block; overflow: hidden}\n.head .h-thumb { width: 30px; height: 30px; margin: 0; padding: 0; border-radius: 50%; float: left;}\n.head .h-content { margin: 0; padding: 0 0 0 9px; float: left;}\n.head .h-name {font-size: 13px; color: #eee; margin: 0;}\n.head .h-time {font-size: 12.5px; color: #7E829C; margin: 0;}\n.small {font-size: 12.5px; display: inline-block; transform: scale(0.9); -webkit-transform: scale(0.9); transform-origin: left; -webkit-transform-origin: left;}\n.smaller {font-size: 12.5px; display: inline-block; transform: scale(0.8); -webkit-transform: scale(0.8); transform-origin: left; -webkit-transform-origin: left;}\n.bt-text {font-size: 12px;margin: 1.5em 0 0 0}\n.bt-text p {margin: 0}\n</style>\n</head>\n<body>\n<div class=\"wrapper\">\n<header>\n<h2 class=\"title\">\nRoblox Is Feeling Reopening Headwinds<blockquote>Roblox感受到重新开放的阻力</blockquote>\n</h2>\n<h4 class=\"meta\">\n<p class=\"head\">\n<strong class=\"h-name small\">Motley Fool</strong><span class=\"h-time small\">2021-08-26 11:16</span>\n</p>\n</h4>\n</header>\n<article>\n<p>Key Points</p><p><blockquote>要点</blockquote></p><p> <ul> <li>Engagement from players in the U.S. and Canada decreased by 9% from the year prior.</li> <li>The decreasing engagement was apparent in regions that were reopening economies.</li> <li>This will be something management will need to navigate for several quarters.</li> </ul> </p><p><blockquote><ul><li>美国和加拿大玩家的参与度比上年下降了9%。</li><li>在重新开放经济的地区,参与度明显下降。</li><li>这将是管理层需要在几个季度内应对的事情。</li></ul></blockquote></p><p> <b>Roblox</b>(NYSE:RBLX)is a gaming platform that lets players personalize their avatars with items like clothing, gear, and simulated gestures. The site also includes experiences that players can join and play together.</p><p><blockquote><b>Roblox</b>(纽约证券交易所代码:RBLX)是一个游戏平台,允许玩家使用服装、装备和模拟手势等物品来个性化他们的头像。该网站还包括玩家可以加入并一起玩的体验。</blockquote></p><p> The site is free to join but has plenty of features that players need to pay for. That's how Roblox makes its money -- by selling the in-game currency (Robux) that's required to buy featured items or enter certain areas on the platform. The more time players spend on the platform, the higher the likelihood they will spend Robux. Therefore, reopening economies could present a headwind for Roblox as kids (who represent a majority of the platform's users) have less leisure time and return to school and resume other activities.</p><p><blockquote>该网站是免费加入的,但有很多玩家需要付费的功能。这就是Roblox赚钱的方式——通过出售购买特色商品或进入平台上某些区域所需的游戏内货币(Robux)。玩家在平台上花费的时间越多,他们花费Robux的可能性就越高。因此,重新开放经济可能会给Roblox带来阻力,因为孩子们(占该平台用户的大多数)的休闲时间减少,需要返回学校并恢复其他活动。</blockquote></p><p> Roblox reported second-quarter financial results on Aug. 16 for the three months ending June 30. The announcement highlighted the effect reopening economies are having on time spent on the Roblox platform. The company breaks down engagement from different regions.</p><p><blockquote>Roblox于8月16日公布了截至6月30日的三个月第二季度财务业绩。该公告强调了重新开放经济对在Roblox平台上花费的时间的影响。该公司细分了不同地区的参与度。</blockquote></p><p> Interestingly, engagement from users in the U.S., Canada, and Europe dropped off from the same time last year and the quarter before. Uncoincidentally, these areas have some of the highest vaccination rates among their population and are subsequently further along in reopening their economies.</p><p><blockquote>有趣的是,美国、加拿大和欧洲用户的参与度较去年同期和上一季度有所下降。巧合的是,这些地区的人口疫苗接种率最高,随后在重新开放经济方面走得更远。</blockquote></p><p> To quantify the effect, time spent on Roblox in the U.S. and Canada across all users in the second quarter was 2.9 billion hours, down 9% from last year's 3.2 billion hours during the same quarter. That figure is also down from the 3.2 billion hours engaged from the first quarter of this year.</p><p><blockquote>为了量化这种影响,第二季度美国和加拿大所有用户在Roblox上花费的时间为29亿小时,比去年同季度的32亿小时下降了9%。这一数字也低于今年第一季度的32亿小时。</blockquote></p><p> Similarly, although not as significantly, time spent on Roblox decreased in Europe in the most recent quarter, dropping 2% to 2.36 billion hours from the 2.41 billion hours in the year before. The drop was more noticeable in Europe from the previous quarter, where the total time spent on Roblox was 2.73 billion hours.</p><p><blockquote>同样,尽管没有那么明显,但最近一个季度欧洲花在Roblox上的时间有所减少,从去年的24.1亿小时下降到23.6亿小时,下降了2%。与上一季度相比,欧洲的下降更为明显,欧洲在Roblox上花费的总时间为27.3亿小时。</blockquote></p><p> Those two regions account for more than 50% of the total 9.2 billion hours of engagement on Roblox in Q2. The trend could worsen as more of the world gets vaccinated against COVID-19, and economic reopenings gain steam. That being said, another change of direction is not out of the question. The delta variant is causing some economies to rethink reopening strategies, and other variants in the future could further hamper the reopening efforts.</p><p><blockquote>这两个地区占第二季度Roblox总参与时间92亿小时的50%以上。随着世界上越来越多的人接种新冠肺炎疫苗,以及经济重新开放的势头,这一趋势可能会恶化。话虽如此,再次改变方向也不是不可能的。德尔塔变异毒株正在导致一些经济体重新考虑重新开放战略,未来的其他变体可能会进一步阻碍重新开放的努力。</blockquote></p><p> The reversal of high levels of engagement as economies reopen is to be expected and not necessarily a feared outcome. Shareholders might want to breathe a sigh of relief that the reversal of the trend has been modest so far. Consider that at the pandemic onset, overall engagement on the platform jumped by 164% from the year before. To give back 9% and 2% of that increase from the U.S., Canada, and Europe is not a terrible outcome following such dramatic growth.</p><p><blockquote>随着经济重新开放,高水平参与度的逆转是意料之中的,而不一定是令人担忧的结果。股东们可能想松一口气,因为迄今为止这一趋势的逆转幅度不大。考虑到疫情爆发时,该平台的整体参与度比前一年跃升了164%。在如此急剧的增长之后,从美国、加拿大和欧洲返还9%和2%的增长并不是一个可怕的结果。</blockquote></p><p> Still, this was only the first quarter of economic reopening efforts, and decreasing engagement could continue. This is a challenge that management will likely have to navigate for several quarters. If Roblox can keep those decreases at less than 10%, investors should be pleased with the results each quarter.</p><p><blockquote>尽管如此,这只是经济重新开放努力的第一个季度,参与度的下降可能会继续。这是管理层可能必须在几个季度内应对的挑战。如果Roblox能够将跌幅保持在10%以下,投资者应该会对每个季度的业绩感到满意。</blockquote></p><p></p>\n<div class=\"bt-text\">\n\n\n<p> 来源:<a href=\"https://www.fool.com/investing/2021/08/25/roblox-is-feeling-reopening-headwinds/\">Motley Fool</a></p>\n<p>为提升您的阅读体验,我们对本页面进行了排版优化</p>\n\n\n</div>\n</article>\n</div>\n</body>\n</html>\n","type":0,"thumbnail":"","relate_stocks":{"RBLX":"Roblox Corporation"},"source_url":"https://www.fool.com/investing/2021/08/25/roblox-is-feeling-reopening-headwinds/","is_english":true,"share_image_url":"https://static.laohu8.com/e9f99090a1c2ed51c021029395664489","article_id":"1132822663","content_text":"Key Points\n\nEngagement from players in the U.S. and Canada decreased by 9% from the year prior.\nThe decreasing engagement was apparent in regions that were reopening economies.\nThis will be something management will need to navigate for several quarters.\n\n\nRoblox(NYSE:RBLX)is a gaming platform that lets players personalize their avatars with items like clothing, gear, and simulated gestures. The site also includes experiences that players can join and play together.\nThe site is free to join but has plenty of features that players need to pay for. That's how Roblox makes its money -- by selling the in-game currency (Robux) that's required to buy featured items or enter certain areas on the platform. The more time players spend on the platform, the higher the likelihood they will spend Robux. Therefore, reopening economies could present a headwind for Roblox as kids (who represent a majority of the platform's users) have less leisure time and return to school and resume other activities.\nRoblox reported second-quarter financial results on Aug. 16 for the three months ending June 30. The announcement highlighted the effect reopening economies are having on time spent on the Roblox platform. The company breaks down engagement from different regions.\nInterestingly, engagement from users in the U.S., Canada, and Europe dropped off from the same time last year and the quarter before. Uncoincidentally, these areas have some of the highest vaccination rates among their population and are subsequently further along in reopening their economies.\nTo quantify the effect, time spent on Roblox in the U.S. and Canada across all users in the second quarter was 2.9 billion hours, down 9% from last year's 3.2 billion hours during the same quarter. That figure is also down from the 3.2 billion hours engaged from the first quarter of this year.\nSimilarly, although not as significantly, time spent on Roblox decreased in Europe in the most recent quarter, dropping 2% to 2.36 billion hours from the 2.41 billion hours in the year before. The drop was more noticeable in Europe from the previous quarter, where the total time spent on Roblox was 2.73 billion hours.\nThose two regions account for more than 50% of the total 9.2 billion hours of engagement on Roblox in Q2. The trend could worsen as more of the world gets vaccinated against COVID-19, and economic reopenings gain steam. That being said, another change of direction is not out of the question. The delta variant is causing some economies to rethink reopening strategies, and other variants in the future could further hamper the reopening efforts.\nThe reversal of high levels of engagement as economies reopen is to be expected and not necessarily a feared outcome. Shareholders might want to breathe a sigh of relief that the reversal of the trend has been modest so far. Consider that at the pandemic onset, overall engagement on the platform jumped by 164% from the year before. To give back 9% and 2% of that increase from the U.S., Canada, and Europe is not a terrible outcome following such dramatic growth.\nStill, this was only the first quarter of economic reopening efforts, and decreasing engagement could continue. This is a challenge that management will likely have to navigate for several quarters. If Roblox can keep those decreases at less than 10%, investors should be pleased with the results each quarter.","news_type":1,"symbols_score_info":{"RBLX":0.9}},"isVote":1,"tweetType":1,"viewCount":2035,"commentLimit":10,"likeStatus":false,"favoriteStatus":false,"reportStatus":false,"symbols":[],"verified":2,"subType":0,"readableState":1,"langContent":"EN","currentLanguage":"EN","warmUpFlag":false,"orderFlag":false,"shareable":true,"causeOfNotShareable":"","featuresForAnalytics":[],"commentAndTweetFlag":false,"andRepostAutoSelectedFlag":false,"upFlag":false,"length":3,"xxTargetLangEnum":"ORIG"},"commentList":[],"isCommentEnd":true,"isTiger":false,"isWeiXinMini":false,"url":"/m/post/810370124"}
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